Download PDF Cinema 4D R13 Cookbook

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Your local Waterstones may have stock of this item. This book contains short recipes designed to effectively teach tools in the minimum amount of time.

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Each recipe hits on a topic that can be combined or incorporated with other recipes to give you the building blocks you need to start making great designs with Cinema 4D. Rather than demonstrating how to make a few specific and extensive projects, the recipes create a solid base of knowledge to help the reader understand the tools available to foster their own creativity.


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This book is for anyone who wants to quickly get up to speed with Cinema 4D to create 3D projects that run laps around simple 2D designs. Added to basket.


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Michael Szabo (Author of Cinema 4D R14 Cookbook)

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Cinema 4D R13 Cookbook

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Forgotten password Use the form below to recover your username and password. Pans and tilts Add the target manually Linear keyframes for loops Adjusting focal lengths Getting ready How to do it Matching your camera to footage Getting ready How to do it More effects Rack focus Creating a handheld-style camera Getting ready How to do it Got some good vibrations Keyframe your values so that they can change over time Keyframes first Random seeds equal infinite possibilities Setting up stereoscopic cameras Getting ready How to do it Configure the Viewer 5.

Applying volumetric lighting Getting ready How to do it Hot and cold: Adjusting the temperature of the light Getting ready How to do it Adding gels Coloring the light Adjusting the color temperature How it works Fix it in post, always!

Stereoscopic Rendering in CINEMA 4D R13

Gauge your temperatures See also Lighting specific objects Getting ready How to do it Using video as materials Getting ready How to do it Calculator 4D Available in more than just color Using multiple materials on one object Getting ready How to do it Caps and Rounding come automatically Using shaders Getting ready How to do it Make adjustments with the Layer shader Getting ready How to do it Don't be destructive Using different Projection methods Getting ready How to do it Projections come with instructions Reflective materials with the Fresnel shader Getting ready How to do it Designers prefer objects with curves Use real textures for real results Reflections are a render hog Creating a glass material Getting ready How to do it Adding relief: Bump and Displacement channels Getting ready How to do it Adding details adds to render time Applying subsurface scattering Getting ready How to do it Don't be tempted with effects Creating a batch of renders Getting ready How to do it Comparing different renders Getting ready How to do it Do you have the time?

Using anti-aliasing effectively Getting ready How to do it Try being indirect The Compositing tag Getting ready How to do it Setting up multi-pass renders Getting ready How to do it Saves time, not space How did that force anti-aliasing work out? Why do multi-pass? Randomness is important Making text with MoText How to do it Prepare to be kernimated Using selections with cloners Getting ready How to do it No keyframes!

Applying deformation with effectors Getting ready How to do it More than just points Creating abstract shapes Getting ready How to do it Change the angle Abstract in motion Applying random textures to clones Getting ready How to do it Keep it simple Combo 1: 3D logo build Getting ready How to do it Playback issue with delay Combo 2: Dynamic stage lighting Getting ready How to do it No, wait, that can't be Combo 3: Dancing music orb Getting ready How to do it Always optimize Result node Creating and controlling user data How to do it Go with linear Compatible data types Driving animations Getting ready How to do it Creating a project control panel Getting ready How to do it